Kerbal Space Program

Kerbal Space Program is a great example of what a ‘Serious Game’ could look like and play like, given a great design and development team. Now that it’s finally out of early access it could be time to explore what looks like an incredibly deep game.

The idea that games, however educational, should be games first is echoed in Richard Cobbett’s Eurogamer review:

“Essential manoeuvres like raising and lowering apoapsis and periapsis nodes, and also important concepts, such as what ‘apoapsis’ and ‘periapsis’ mean.” You don’t have to know, but you will eventually have to learn.

Somehow though it never feels like – shudder – edutainment, or at least, no more so than the goofy fun of repeatedly smashing the moon into the Earth back in Encarta’s old Orbit mini-game. It’s always a game first, with the light-heartedness not simply allowing, but openly encouraging insane experiments and ridiculous ships with enough engines to risk moving the planet during blast-off.”

Advertisements
Kerbal Space Program

Paperknife

Paperknife is a “psychological exploration game” by Fionn Murray and Tiago Roldão, both Masters students at the Dublin Institute of Technology. 

The player takes the role of a Doctor leading a therapy session with a teenage patient who has a phobia of dogs. You make decisions on how to address the patient in order to help them discover the root of their trauma, and these are represented in the distinctive illustrative style of the game.

The first level has been made available for free download.

Paperknife